jacquard fabric(sofa fabric,cushion.. jacquard fabric(sofa fabric,cushion fabric,upholstery fabric) Company Info details of this.. | |
---|---|
ELEGANT TABLECLOTH supply kinds of different size table linens ELEGANT TABLECLOTH mo |
Quake III Arena
North American box-art
Developer(s)
id Software
Publisher(s)
Activision (Windows)Sega (Dreamcast)Virgin Interactive (PlayStation 2, Linux)Activision/Valve Corporation (Steam)
Designer(s)
Graeme Devine
Composer(s)
Sonic Mayhem, Front Line Assembly
Series
Quake series
Engine
id Tech 3
Version
1.32c (2006-05-08)
Platform(s)
Linux, Microsoft Windows, IRIX, Mac OS, Dreamcast, PlayStation 2, source ports to additional platforms, Xbox Live Arcade
Release date(s)
Windows
NA December 2, 1999LinuxDecember 7, 1999Dreamcast2000Steam2007
Genre(s)
First-person shooter
Mode(s)
Single-player, Multiplayer
Rating(s)
ELSPA: 15+ESRB: MOFLC: MA15+
Media
CD, Steam
System requirements
3D graphics accelerator with full OpenGL support, Pentium II 233 MHz or AMD 350MHz K6-2 processor or Athlon processor, 64 MB RAM, 8 MB video card, 500 MB of free hard drive space, 100% DirectX 3.0 or higher compatible sound card, CD-ROM drive (600 kB/s sustained transfer rate)
Quake III Arena (also known as Quake 3; abbreviated as Q3A or Q3), is a multiplayer first-person shooter computer and video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly. Quake III Arena is the third in the series and differs from previous games in the series by excluding a traditional single-player element and focusing on multi-player action. The single-player is instead played against computer controlled bots in a similar style to Unreal Tournament.
Q3A's aim is to frag (kill) enemy players and score points based on the game mode's objective such as capturing the enemy flag. When a player's health points reach zero, that player's avatar is fragged; in the majority of modes the player can then respawn and continue playing, health restored, but without previously gathered weapons and power-ups. Games end when a player or team reaches a score or time-limit. Game modes include deathmatch, team deathmatch, capture the flag, and tournament.
Notable features of Quake 3 include the minimalist design, lacking rarely used items and features, the extensive customizability of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-jumping that give more speed with greater skill in contrast to the digital, all or nothing design of many computer games.
An expansion pack titled Quake III: Team Arena was released in December 2000 by id Software. It focused on team gameplay through new game modes and new weapons, items, and player models. Team Arena was, however, criticized as its additions were long overdue and had already been implemented by fan modifications. A few years later Quake III: Gold was released, including the original Quake III Arena and the Team Arena expansion packs bundled together.
On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License,[1] as they have for most of their prior engines. This does not make the entire game GPL, the textures and other data were not released. A project called OpenArena addresses this issue, creating open content and bundling it with the engine as a standalone Quake 3 release. Open Arena uses the ioquake3 engine[2], which is focused on bug fixes, sound and graphical improvements[3].
Contents
1 Development
2 Other versions
2.1 Dreamcast
2.2 PlayStation 2
2.3 Xbox 360
2.4 Quake Live
2.5 Quake Arena DS
3 Technology
3.1 Graphics
3.2 Sound
3.3 Networking
3.4 Virtual machine
4 Gameplay
4.1 Modes
4.2 Single player
4.3 Multiplayer
5 Modifications
6 Bots
7 Competitive play
8 Competitions and leagues
9 See also
10 Notes
11 External links
//
Development
During early March 1999, ATI leaked the internal hardware vendor (IHV) copy of the game.[4] This was a functional version of the engine with a textured level and working guns. The IHV contained all the weapons that would make it into the final game although most were not fully modelled; a chainsaw and grappling hook were also in the IHV but did not make it into the final release. Many of the sounds that would make it into the final release were also included.
After the IHV fiasco id Software released a beta of Quake III called Q3Test on April 24, 1999. Q3Test started with version 1.05 and included three levels that would be included in the final release: dm7, dm17, and q3tourney2. Id software continued to update Q3Test up until version 1.11.[5]
Other versions
Dreamcast
Quake III Arena was released for the Sega Dreamcast (ported by Raster...(and so on)
coil drapery Place of Origin: China Brand Name: sorter Terms of Payment: T/T,Western Union Supply.. |
---|
You can also see some feature products :
linen hanky artwork discount purple rugs tag eyeglass frame glass round vase Oil Color Painting flowers oil painting decorative floral painting Bathroom Mirror Frames frame glass photo print oil painting wholesale shadowbox frames the 1 pole automobile car mats turkish silk rug pets oil paintings Plastic Table Mats baby product: mat african oil painting handpainted cavas picture discount airlines caribbean cheap horse mat
No comments:
Post a Comment